Sep 30, 2006, 11:43 AM // 11:43
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#21
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Jungle Guide
Join Date: Nov 2005
Location: Derka-Derka Land
Guild: Steel Phoenix (StP)
Profession: E/
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Quote:
Originally Posted by phoenixtech
If you have warriors (especially the wb guy) that understands positioning and to WB your monks with OOA up, you will definately feel the e-denial.
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why would you wild blow a monk? Last i remembered the standered Mo/Mes didnt run any stances, just hitting them would suffice.
Unless you wanna score a cool crit to make u a 1337 iway warrior.
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Sep 30, 2006, 12:29 PM // 12:29
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#22
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Banned
Join Date: Mar 2006
Location: Hall Of Heroes
Guild: Brutal Mauling[bear]
Profession: W/E
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o when i said make claim resource a signet i meant make it 0 energy to cast
o and to the post above i think he meant wild blow to remove the channeling when ur ooa is up..
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Sep 30, 2006, 12:30 PM // 12:30
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#23
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Jungle Guide
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Quote:
Originally Posted by phoenixtech
There's several ways to deal with a MS dropping on the altar one of which requires good w/r that knows the exact range of nearby vs adjacent (most of my regular crew does), and several of us have the preorder spears. The stats I listed are the ones I use. If you want to run -4 fear me (13 tactics breakpoint) and +6 regen IWAY you pretty much have to go with that setup. I've done the 13 tac, 14 axe, 9 str setup before and didn't like it much since I also use alot of auxiliary strength skills such as rush/bulls. I've also tried the -3 fear me (8 tactics breakpoint) and found that to be not as efficient, it's better on other maps but at halls you'll want -4 fear me. Some members of our group runs sword on the wars so they might be running 13tac/14 sword/9 str setup but in general we go with 13/13/11.
Focus swapping is tricky vs fear me spam. The e-denial comes constantly around you and in small packets.
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do you really think the regen increase is going to make much a difference?
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Sep 30, 2006, 03:59 PM // 15:59
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#24
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Lion's Arch Merchant
Join Date: Feb 2006
Location: Switzerland
Profession: W/
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Quote:
Originally Posted by Lord Mendes
why would you wild blow a monk? Last i remembered the standered Mo/Mes didnt run any stances, just hitting them would suffice.
Unless you wanna score a cool crit to make u a 1337 iway warrior.
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Wild Blow can't be blocked/evaded, that way you make sure you remove an enchant through wards.
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Sep 30, 2006, 07:03 PM // 19:03
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#25
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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Quote:
Originally Posted by phoenixtech
There's several ways to deal with a MS dropping on the altar one of which requires good w/r that knows the exact range of nearby vs adjacent (most of my regular crew does), and several of us have the preorder spears. The stats I listed are the ones I use. If you want to run -4 fear me (13 tactics breakpoint) and +6 regen IWAY you pretty much have to go with that setup. I've done the 13 tac, 14 axe, 9 str setup before and didn't like it much since I also use alot of auxiliary strength skills such as rush/bulls. I've also tried the -3 fear me (8 tactics breakpoint) and found that to be not as efficient, it's better on other maps but at halls you'll want -4 fear me. Some members of our group runs sword on the wars so they might be running 13tac/14 sword/9 str setup but in general we go with 13/13/11.
Focus swapping is tricky vs fear me spam. The e-denial comes constantly around you and in small packets.
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1) if your crew is all using pve setups, have them get a second helm so that way they can switch to weaponmastery helms on non altar maps, and the tactics on altar maps.
2)it does indeed come in small packets constantly, but I just stay on my low energy set (-2 enchanted shield) then when that's drained, alternate between sets to avoid fear me as much as possible. The good news, however, is that a lot of players in HA don't have focus swaps.
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Sep 30, 2006, 08:07 PM // 20:07
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#26
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Frost Gate Guardian
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Quote:
Originally Posted by Thom Bangalter
1) if your crew is all using pve setups, have them get a second helm so that way they can switch to weaponmastery helms on non altar maps, and the tactics on altar maps.
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Yeah I already use sup/minor swaps on my helms but more to counter spike/DP. That and plus I over-extend alot. I know for the charge/wb guy 13 tactics is very handy since it also provides longer charge duration, for the other wars it comes down to personal preference. Some members like -3 fear me but personally I rather run -4. Axe damage is nice and lets you pressure 1 single target. I position myself so that whenever I use fear me it'll hit atleast 3 people, so we're comparing a -9 energy denial vs -12 here. Typically we end up with a mixture of 13 tactics and 8 tactics anyways.
Quote:
Originally Posted by Lord Mendes
why would you wild blow a monk? Last i remembered the standered Mo/Mes didnt run any stances, just hitting them would suffice.
Unless you wanna score a cool crit to make u a 1337 iway warrior.
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1) As others have said, 80% of all balanced teams right now runs the FOTY (I don't think the setup has changed much for a VERY long time) setup of WOH, RC, SB/infuse backline with 1 warder. WB is to get the ageis off you (since it can't be blocked/evaded) so the wars can smack u a few more times before OOA runs out and clean channeling off you.
2) Some balanced teams these days run distortion.
3) If you look at my nightfall mods you'll realize why I put in soldier's strike.
Quote:
Originally Posted by audioaxes
do you really think the regen increase is going to make much a difference?
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It has more to do with -3 vs -4 fear me and longer rush duration than the iway regen.
Last edited by phoenixtech; Sep 30, 2006 at 08:16 PM // 20:16..
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Oct 01, 2006, 03:06 AM // 03:06
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#27
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Jungle Guide
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that is still silly just drop strength to 4 and bring axe to 16
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Oct 05, 2006, 10:26 PM // 22:26
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#28
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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Consider putting sun and moon slash on the charge war maybe
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Oct 12, 2006, 05:14 PM // 17:14
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#29
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Frost Gate Guardian
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Just an update but a modified version of this build also works in 6 man teams. We've won halls about 100 times with it since it went to the 6 man format.
- Before some jerk comes in here and post "you must play during scrub hours, blah blah IWAY hate, blah blah blah ignorant bullshit." Every hour is scrub hour, especially the hours that YOU play on. You can thank ANET for that
Last edited by phoenixtech; Oct 12, 2006 at 05:21 PM // 17:21..
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Oct 12, 2006, 06:11 PM // 18:11
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#30
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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Quote:
Originally Posted by xl3g0lasx
nah pets die quickly through the disease and shit
and its not glitched just a "imbalance" they need to fix, make Claim Resource a signet
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New FOTM: Ignorance in tombs?
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